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Growing up, I didn't have a favourite band, a favourite composer, a favourite singer. What’s also peculiar about that is, as a kid, I was very picky and kind of never wanted to try new things but for some reason, I was open to learning the piano which was life-changing random luck. My parents suggested that I should start piano lessons to see if I'm interested in the instrument. I was into games and movies, growing up on Star Wars, James Bond and Indiana Jones and all of the other things of that time. We had a piano and I started plunking out one finger melodies that I was picking up from the stuff I was watching. I had not had any musical anything prior to that. When I was about 10 years old my parents connected me with a piano teacher. It's actually a very specific moment in my upbringing. In no way is it bad, just felt uninspired to me.When did it click for you that composing is something you wanted to do? It does what it sets out to do pretty well (with the exception of the busted radar pings, no idea if that was fixed) but none of it ever clicked and wowed me. Come on, do better.įelt a little like it was designed by an algorithm. And speaking of voices, I actually laughed during the credits when I saw that the only two voice actors were Laura Bailey and Troy Baker. The story itself was trite, feeling whole derivative and lacking any kind of originality or voice of its own. You are able to use a radar vision to ping the interactive points on a map, the problem is everything glows yellow so I have no way of knowing if it is a puzzle that will let me progress or just a collectable that I have zero interest in collecting. The lack of a map makes traversal way more frustrating than it needs to be. There is fun to be had with the boss fights and the puzzles, much less in navigating the open world. Here's what I had to say about it last year:įeels like a cross between Shadow of the Colossus and Breath of the Wild, with an awesome soundtrack to boot. This one really did click for me as much as it felt like it should have on paper. I played a lot of indie games that released in 2020. I hope everyone else has a much better time with it! Suppose I needed to get that off my chest. But The Pathless asks that you commit so much more - even without trying to discover everything - and what started out as really charming and enticing soon felt like going through the motions in order to achieve an unsatisfying, and dare I say it, cliched ending.ĭidn't feel it was worth making a thread to boo-boo a game, so hope you can forgive me for using this one. I remember enjoying ABZU because I just went through that like Journey played it in a couple of sessions at my own pace, which felt like the perfect way to enjoy this kind of game. But all in all I felt unsatisfied with it after going through all that effort. I won't put any spoilers for the other stuff that's apparent from getting all the animals and such, and I did appreciate that they offered that extra layer to the gameplay and the section leading up to the final boss.
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But after getting just a little extra scene after the credits, I was well and truly fed up.
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I obliged him, as he's a long-time friend and we normally have similar tastes in everything. Combined with this, I felt it overstayed its welcome as well, so it took me a long time to get all the way through, playing in 30-45min bursts and often taking long hiatuses.Īll this was compounded by the fact that my friend told me I *must* get all the things to achieve the secret ending. The collectibles and unlocking, stage-by-stage, phase-by-phase approach to everything kind of soured me out.
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When it was at its best it was a very good experience, almost on par with Journey's best moments.īut I couldn't shake the feeling that it was far too "gamey" for its own good. Man, I hate to be a Debbie Downer but I was really tired of The Pathless by the end.ĭon't get me wrong it's beautiful, has great movement and gripping moments with the music accompanying the chase sequences/boss battles.
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